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Every time the camera changes position there's this strange fading effect where it starts dark and then grows brighter over the course of about a second, which can be incredibly off-putting. but then there are some cutscenes which are still in 16:9 and are broken because of it there are times when the game is letterboxed despite no cutscene taking place and there are some cutscenes which have complete changes in camera position, most notably those involving the kitten. The game's in widescreen, except when it isn't because they wanted to preserve the original art (fair). It wouldn't matter that the game's running in 8640p if you still have trees made up of four polygons and a 64圆4 texture. The new collection screen is pretty cool too.Įvery other "improvement" comes with caveats, though.Īn increased resolution means next to nothing when very few of the assets have been retouched to compensate. That along with being able to save anywhere in Shenmue (I mean a proper save) makes it great for doing things like grinding the raffle. The biggest improvement of the re-release comes with massively reduced load times, especially when it comes to saving/loading files. experimenting with things, speedrunning) then I'll pick this version out of convenience. It was the main reason I wanted a re-release in the first place - I'm starting to run out of Dreamcasts! It's absolutely great that we have a version of Shenmue on modern consoles, and if I only want to play the game (e.g. The convenience is not something to be understated - it's absolutely the biggest draw of the re-release.